The Flowgraph Editor is your way of creating, modifying and debugging your Flowgraph projects.
The Flowgraph Editor can be accessed by pressing F11 to open the WorldEditor and then clicking Window => Gameplay => Flowgraph Editor.
The editor itself consists of a variety of windows with different functionalities. You can open or hide these windows by using the Windows dropdown menu in the main toolbar of the editor.
To learn more about the different windows in the Flowgraph Editor and their functionalities, checkout the Windows
page.
Flowgraph projects are stored in simple JSON files with a “.flow.json” file extension. A Flowgraph project exists independent from a level or a scenario, so the file can be stored in any directory.
There a different ways for you to create a Flowgraph project:
There a different ways for you to open a Flowgraph project:
It is possible to open multiple Flowgraph projects at once. You can manage the different projects that are currently opened in the “Task Manager” window in the Flowgraph Editor.
There a different ways for you to save your Flowgraph project:
There are different ways for you so start your Flowgraph project:
You can stop a started Flowgraph project by:
There a variety of different example projects that you can checkout to see the different possibilities of working with Flowgraph. These projects can be either found on the “Welcome” window or in the “Examples” window.
If you are new to Flowgraph, we recommend starting with the beginner projects to get a feeling for the basic concepts. You can also take a look at our Introduction to Flowgraph
to get a more detailed explanation for the ideas of Flowgraph.
You can also always checkout existing scenarios and then press F11 to see, if they have an associated Flowgraph file.
As all of Flowgraph this is in active development and new example projects will be added in the future.