Introducing assets/ folder

With the release of version 0.37, we’ve introduced a central assets/ folder for all shared textures and static meshes across different game maps.

This update was implemented to:

  • Remove duplicated and obsolete resources
  • Reduce the overall game size
  • Create a more organized, compact, and modular folder structure

How it works

Textures (about 80%, with the remainder following in future releases) and static meshes (not yet migrated) that were previously scattered in map directories or game/art/ are now stored in assets/

In each map’s folder we have created .link file; these virtual shortcuts ensure that maps (and any related mods) continue to access original textures, even though the physical files have been moved to the assets/ folder.

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For the initial release, static meshes remain in their old locations but will migrate to the assets/ folder in future updates.

This system is designed to maintain maximum backward compatibility: all existing mods that referenced old file paths will continue to work, since the links redirect those calls to the new directory.

For Modders

In the future (when the official tool is released), modders will be able to create their own asset links, making their mods lighter by referencing game assets via .link files instead of duplicating them.

If a modder wishes to modify or overwrite an asset from the main game, they should save a personal copy inside their mod folder.

More details and updates will be provided in this documentation page as the transition progresses.

Last modified: September 16, 2025

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