Anisotropic beams are beam which have different properties depending if they are being compressed or expanded beyond their spawned length. Their main purpose in the current game is for tire’s sidewalls, which need to be allowed to compress to absorb bumps, but not expand beyond their initial length under centrifugal forces.
Those beams can also be used for other structures like ropes.
The transitionZone property can be used to fine tune the behavior of the beam under expansion, with a ramp between the standard compression values, and the expansion values.
See the beams page .
The standard spring and damp arguments will be used when the beam is compressed.
Anisotropic beams also support the same optional arguments as standard beams .
Bounded beams being used for a soft top vehicle roof.
{"beamPrecompression":1, "beamType":"|ANISOTROPIC", "transitionZone":0.05},
{"beamSpring":5100,"beamDamp":150},
{"springExpansion":41000,"dampExpansion":150},
{"beamDeform":3500,"beamStrength":8000},
{"deformLimitExpansion":""},
["rf1rr","rf2rr"],
["rf2rr","rf3rr"],
["rf3rr","rf4rr"],
["rf4rr","rf4r"],
["rf6rr","rf7rr"],
["rf7rr","rf7r"],
["rf1ll","rf2ll"],
["rf2ll","rf3ll"],
["rf3ll","rf4ll"],
["rf4ll","rf4l"],
["rf6ll","rf7ll"],
["rf7ll","rf7l"],
//...
{"beamPrecompression":1, "beamType":"|NORMAL", "beamLongBound":1, "beamShortBound":1},