The Resources Checker helps inspect the assets and materials used by the currently loaded level. Use it when a level has missing textures, duplicate materials, unexpectedly large files, unused resources, or collision-heavy static meshes.
The tool is split into three main areas:
Open it from the World Editor window menu as Resources Checker.
The Materials Verification tab checks material files used by the current level. If a player vehicle is loaded, the tab can switch between checking the current level and the current vehicle. The path shown after Checking: tells you which content root the next operation will inspect.
This tab is most useful after importing art, migrating materials, changing texture locations, or updating older level content.
Available checks include:
Enable Skip common folders when you want duplicate checks to ignore shared common assets.
The result list can include file names, material names, texture slots, and issue counts. Select entries to inspect them, and use the Material Editor when a material needs manual repair.
The Resources Explorer tab generates lists of resources used by the current level. It is a good first stop when you need to know what is actually loaded in the scene or when you suspect files are no longer referenced.
TSStatic objects and their mesh usage.Some results can be selected, previewed, or removed through the result list. Removing files is permanent and only works on unpacked content, so back up your work before using removal actions.
The unused resource checks are intended as cleanup helpers, not as a replacement for manual review. Before removing files, check whether the asset is referenced by a prefab, mission, flowgraph, optional variant, or other content that is not currently loaded in the level.
Use Collision Data to identify expensive static collision usage. Large visible-mesh collision counts are often a sign that an asset should use a simpler collision mesh.
The Asset Stats tab scans the level and summarizes disk usage by category. Press Scan Assets to generate the report. If a player vehicle is available, the tab can switch between scanning the current level and the current vehicle.
The overview shows:
TSStatic, forest items, terrain, roads, lights, and sound objects.The overview also shows a colored disk usage breakdown. Hover the category bars to see the largest files in each category.
The detailed view provides a per-file tree and treemap-style breakdown. Use it to find the largest individual files, unexpectedly duplicated folders, or categories that dominate the level size.
After a check finishes, the tool reports whether the task completed and shows a result list. Some lists include context actions:
If a result says the task failed, check the game log for the detailed error and re-run the check after fixing missing files or invalid paths.
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