The Scene Tree is a fundamental tool when working on levels. It serves to display a list of all the objects that are present in the current level, and allows to quickly jump through them. Other things that can be done within the scene tree includes:
- Rename and move objects position in the scene tree
- Pack objects into groups, and turn groups into prefabs
- Hide and lock objects
Basics
Scene Tree window
The content of the Scene Tree window, starting from the top, are:
Creates a new group / folder
Quickly search for an object
Changes the mode of the search (by name, ID, Class)
If enabled, the Scene Tree will only display objects near to the current camera position. Objects will be listed from nearest to farther, with the distance visible in meters
Below is the Scene Tree itself. Objects are listed with their default name (or custom name if one was given). The small icon in front of the name indicates the class (type) of the object.
Manipulating the scene tree
Using Right Mouse Button on any item will display several options:
Right Mouse Button menu
Duplicates the selected object
Delete the selected object(s)
Hides the selected object(s)
Unhides the selected object(s)
Locks the selected object(s), so that they cannot be modified
Unlocks the selected object(s)
Puts the selected object(s) into a new group
Packs the selected object(s) into a prefab file, a special kind of group that can be loaded/unloaded from the level at will
Collapses the group the object belongs to
Collapses the entire scene tree list
Opens a new
Inspector
window locked to the selected object
Moves the object in front of the camera position